Visit this site for entree into the Arduino community. The site includes a blog, forums, downloads and links to options for purchasing microcontroller boards peripheral shields (e.g. ethernet and wifi).
In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays, making a line-following robot, using digital pressure sensors, Reading and writing data to SD cards, connecting your Arduino to the Internet.
Getting started with Arduino is a snap. To use the introductory examples in this guide, all you need is an Arduino Uno or Leonardo, along with a USB cable and an LED. The easy-to-use, free Arduino development environment runs on Mac, Windows, and Linux.
In Getting Started with Arduino, you'll learn about: the Arduino board and its software environment, basics of electricity and electronics, prototyping on a solderless breadboard, drawing a schematic diagram, talking to a computer--and the cloud--from Arduino, and building a custom plant-watering system [From the publisher]
This book equips you with everything you'll need to build your own Arduino project, but what you make is up to you! Easy does it: work through Arduino sketches line by line in plain English, to learn of how a they work and how to write your own...Discover new and interesting hardware to make your Arduino into anything from a mobile phone to a geiger counter...Learn all about functions, arrays, libraries, shields and other tools of the trade to take your Arduino project to the next level...Teach your Arduino to communicate with software running on a computer to link the physical world with the virtual world.
This unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. [From the publisher]
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. [From the publisher]
Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required!
Understand Arduino hardware fundamentals, learn C language basics, structure data using arrays and strings, use digital and analog inputs and outputs in your programs, work with the Standard Arduino Library and write your own. [From the publisher]
Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers.
C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires.
This book is for Arduino and electronics enthusiasts who want to create music and sound projects, and musicians who want to tinker to create innovative instruments and sounds. In Part I you''ll find a set of projects to show you the possibilities of MIDI plus Arduino, covering both the hardware and software aspects of creating musical instruments. In Part II, you learn how to directly synthesize a wave form to create your own sounds with Arduino and concludes with another instrument project: the SpoonDuino. Finally, in Part III, you''ll learn about signal processing with the Arduino Uno and the Due -- how to create effects like delay, echo, pitch changes, and realtime backwards audio output. [From the publisher]
This is a book about building Arduino-powered devices for everyday use, and then connecting those devices to the Internet. Connected devices allow for applications to be built around the connectivity benefits, a trend commonly referred to as The Internet of Things (IoT). The connectivity between devices is where the action lies today. Readers are introduced to the building blocks of IoT, and then deploy those principles to by building a variety of useful projects. Projects in the books gradually introduce the reader to key topics such as internet connectivity with Arduino, common IoT protocols, custom web visualization, and Android apps that receive sensor data on-demand and in realtime. IoT device enthusiasts of all ages will want this book by their side when developing Android-based devices.
Raid your electronics junk box to build the Cestino (Arduino compatible) board and nine other electronics projects, from a logic probe to a microprocessor explorer, and learn some advanced, old-school techniques along the way. Don’t have a well-stocked junk box? No problem. Nearly all the components used in these projects are still available (and cheap) at major electronic parts houses worldwide. [From the publisher]
Gain a gentle introduction to the world of Artificial Intelligence (AI) using the Raspberry Pi as the computing platform. Most of the major AI topics will be explored, including expert systems, machine learning both shallow and deep, fuzzy logic control, and more!
AI in action will be demonstrated using the Python, Prolog, and Wolfram languages on the Raspberry Pi. A series of projects will walk you through how to implement AI concepts with the Raspberry Pi.
Learn Raspberry Pi 2 with Linux and Windows 10 by Peter Membrey; David Hows
Linux has always been a great fit for the Pi, but it can be a steep learning curve if you've never used it before. With this book, you'll see how easy it is to install Linux and learn how to work with it, including how to become a Linux command line pro. You'll learn that what might seem unfamiliar in Linux is actually very familiar. And now that Raspberry Pi also supports Windows 10, a chapter is devoted to setting up Windows 10 for the Internet of Things on a Raspberry Pi. [From the publisher]
Learn Electronics with Raspberry Pi shows you how to make a variety of cool projects using the Pi with programming languages like Scratch and Python, with no experience necessary. You'll learn how the Pi works, how to work with Raspbian Linux on the Pi, and how to design and create electronic circuits. You'll then create projects like an arcade game, disco lights, and infrared transmitter, and an LCD display. You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. [From the publisher]
Learn Raspberry Pi Programming with Python will show you how to program your nifty new $35 computer to make a web spider, a weather station, a media server, and more. You'll learn how to program in Python on your Raspberry Pi with hands-on examples and fun projects. Even if you're completely new to programming in general, you'll figure out how to create a home security system, an underwater photography system, an RC plane with a camera, and even a near-space weather balloon with a camera. You'll learn how to make a variety of fun and even useful projects, from a web bot to search and download files to a toy to drive your pets insane. You'll even learn how to use Pi with Arduino as well as Pi with Gertboard, an expansion board with an onboard ATmega microcontroller.
If you want to get right into the pro-level guts of the Raspberry Pi, complete with schematics, detailed hardware explanations, messing around with runlevels, reporting voltages and temperatures, and recompiling the kernel, then "Mastering the Raspberry Pi" is just the book you need. Along with all of the thorough explanations of hardware and operating system, you'll also get a variety of project examples and explanations that you can tune for your own project ideas. This book is for experienced electronics engineers, Linux admins and users, and makers wanting to go far beyond the basics with Raspberry Pi.
You have a Pi 2, but what exactly can you do with it? This book takes you on a tour of the Pi 2 hardware and all of the fantastic things that you can do to create innovative and useful projects with your Pi. Start with creating a workstation that does actual work, and move into installing a custom kernel, creating a clock, learning the ins and outs of the GPIO interface, and pick up some useful C++ skills along the way. [From the publisher]
The book begins with a quick look at how to get the Pi up and running and then encourages you to dive into the array of exciting software and hardware projects that use [Python programming language]. Projects include: interacting with external hardware devices and setting up computer-controlled slot car racing, a swipe card door lock, disco lights...and everyone LOVES disc lights. I even like typing "disco lights".
This book follows a step-by-step, tutorial-based approach which will teach you how to develop your own super cluster using Raspberry Pi computers quickly and efficiently. Raspberry Pi Super Cluster is an introductory guide for those interested in experimenting with parallel computing at home. Aimed at Raspberry Pi enthusiasts, this book is a primer for getting your first cluster up and running. Basic knowledge of C or Java would be helpful but no prior knowledge of parallel computing is necessary.
Raspberry Pi Home Automation with Arduino is an easy-to-follow yet comprehensive guide for automating your home using the revolutionary ARM GNU/Linux board. Even if you have no prior experience with the Raspberry Pi or home automation you can pick up this book and develop these amazing projects. Full of detailed step-by-step instructions, diagrams, and images this essential guide allows you to revolutionize the way you interact with your home.
You'll learn how to use Linux, including Linux on Raspberry Pi, to control appliances and everything from kettles to curtains, including how to hack game consoles and even incorporate LEGO Mindstorms into your smart home schemes. What you'll learn: Control appliances like kettles and curtains both locally and remotely. Find and harness data sources to provide context-aware living. Hack/change existing hardware/software to better fit your needs. Integrate various technologies into a function greater than the whole. Set up a home network, for both network and audio/video traffic. Learn how to incorporate Raspberry Pi, Arduino, and even LEGO Mindstorms into your smart home.